![]() The weaker you are, the more important Hawkster is. This could add 5-20+ experience for each enemy you knock down on insane mode. Hawkster is an animal orb that can be retrieved by using the horn outside of a hut in "Tall Grass Field." Hawkster attacks fallen enemies, hitting constant 1s. The plus side is that it can be used on any new character once it is unlocked. The downside is that you need to get more than halfway through the game to unlock it. Gaining 1.1x exp definitely speeds up the leveling up process. This means you gain ONE extra experience point for every ten hits. Giraffey is an animal orb that can be dug up with a shovel about halfway through the level "Desert." Giraffey's ability is that each time you gain an experience point, you gain a tenth of another experience point. Good level 1 starting weapons: Lollipop (Pink Knight), Broccoli Sword Strength reducing weapons not mentioned yet with 0 critical hit chance: Apple Peeler (Wedding Crash), Umbrella (Tall Grass Field), Leaf (Forest Entrance), Thief Sword, Wrapped Sword, Other good weapons: Glowstick (Cult Minion), Cardboard Tube (BattleBlock Theater DLC) The Evil Sword / Necromancer's Sword is great for those having issues surviving with a strengthless build due to its defense increase. The Skeletor Mace (level 20) subtracts 2 strength and applies additional bonuses to defense and agility, making a very strong weapon to level up with. ![]() Using weapons that subtract strength (if you have any points allocated there in the first place) usually have positive bonuses to other stats. This isn't completely recommended for people that have trouble surviving. Using your stat points for pure agility and defense will allow fast movement and faster experience rates. This is actually what I mentioned above in the previous section. Not Allocating Stat Points (Strengthless Building) + Negative Weapon Builds There are a few ways to increase the amount of experience you gain. ![]()
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