![]() ![]() I have a hard time deciding to use any weapon aside from the pistol because it just feels so hefty and responsive. Guns are wonderfully distinct from one another, each one feels like it fills a specific role, and hooboy are they good at blasting hostile reptiles into meaty piles. I can gladly say that this is some of the finest shooting I have seen in a long time. Yet none of these weapon upgrades would mean anything if the moment to moment gameplay of Second Extinction was not fun. A great feature is the fact that said upgrades can even be turned off in between missions if you find that you are not a fan of a choice you made. Rather, you will have significant damage increases, boosts to reload speed, or even ways to change up the way the weapon works. These are not lame upgrades either you will not find any incremental boosts to weapon efficiency here. No, I am not sure how it works, but I am just here to shoot the dinosaurs, not ask questions. There is a host of unlockable weapons and equipment that can be upgraded through your collection of dinosaur pieces. I mentioned rare materials, and that is actually one of Second Extinction’s features that has kept me hooked. While they can be done alone, the task is a herculean one. Yet if one wants to get the bigger rewards, one has to do the campaign missions. Small objectives can be accomplished, daily and weekly bounties can be fulfilled, and some less rare materials can be gathered. At the moment, the most viable approach for a single player is to take in the freeplay mode. Now none of this is to say the game cannot be played alone, however the experience is nowhere near as rewarding. The same can be said for the triceratops-looking “Bulls”, but the difference there is that I hate them because they are the most aggressive monsters ever. ![]() What’s even better is the fact that these angsty leaf-munchers can have mutated variants that introduce more unexpected gameplay scenarios for you and your crew to work around. However, the ankylosaurus-looking beasties present a completely different challenge from the hopping hordes of smaller raptors. This might seem like a strange thing to focus on, but I feel that other games with dinos would only think of making the swarms consist of as many meat-eaters as possible. ![]() One of the most interesting decisions about the current selection of angry reptiles is the fact that there are some vegetarian ones working with the masses of raptors. Going forward with development, of course, I certainly hope that more dinosaurs will be introduced. Their animations are thoughtfully executed, they are visually distinct from one another, and there is just enough variety at the moment to keep things interesting. The dinos are the ultimate stars of the show, and the developers know it. Thank the stars above that for once we have a horde game that does not feature boring, generic zombies. Developed by Systemic Reaction, this cooperative, first-person shooter sees you and up to two friends doing your best to survive hordes of mutated dinosaurs. ![]()
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